The Early Risers program is a multicomponent program that targets elementary school children 6 to 12 years of age who are experiencing early adjustment difficulties that may be linked to later risky behaviors, such as substance use.
Lifelines Prevention®: Building Knowledge and Skills to Prevent Suicide is a comprehensive, whole-school suicide prevention curriculum that educates school faculty, parents, and students on the facts about suicide and their respective roles as suicide "preventers".
Level 1, or Universal Triple P, is a communications strategy designed to reach a broad cross section of the population with positive parenting information and messages.
Tragically, about 95% of today’s tobacco users started using before the age of 21. E-cigarettes have escalated this problem, with over 5,700 kids starting to vape every day, according to the CDC. Not On Tobacco® (N-O-T) seeks to address this growing problem by giving all teens the resources they need to break nicotine dependency and find healthier outlets.
The PATHS® (Promoting Alternative Thinking Strategies) Curriculum is a comprehensive social-emotional learning program designed to reduce aggression and behavior problems and to increase emotional and social competencies in preschool and elementary school-aged children.
Ripple Effects is a digital suite of programs to personalize social emotional skill building and promote positive behavioral and mental health.
Peaceful Alternatives to Tough Situations (PATTS) is a school-based aggression management program designed to help students increase positive conflict resolution skills, increase the ability to forgive transgressions, and reduce aggressive behavior.
The Incredible Years® parenting programs focus on strengthening parenting competencies and fostering parent involvement in children’s school experiences, to promote children’s academic, social and emotional skills and reduce conduct problems.
Originally called Interpersonal Cognitive Problem Solving (also ICPS), I Can Problem Solve is a universal, social and emotional learning (SEL) program designed to build interpersonal thinking and problem-solving skills for children, ages 4-11, grades Pre-K-5.
The PAX Good Behavior Game® is a universal preventive intervention applied by teachers in the classroom.